Hecarim Champion Portrait

Hecarim

the Shadow of War

Stats

Attack
Hecarim - Attack Power
Health
Hecarim - Health
Ability Power
Hecarim - Ability Power
Difficulty
Hecarim - Difficulty

Attributes

fighter,jungler,melee

Hecarim - 975 - Riot Points

975

Hecarim - 6300 - Influence Points

6300

Champion Spotlight

Abilities

-Warpath
-Rampage
-Spirit of Dread
-Devastating Charge
-Onslaught of Shadows

Abilities

-Warpath

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.


-Rampage

Rampage

Cost:
24/28/32/36/40 Mana

Hecarim cleaves nearby enemies dealing physical damage.


Hecarim cleaves nearby enemies for 60/95/130/165/200 (+) physical damage. (66/66/66/66/66% damage to minions and monsters) If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration. This effect can stack up to 2/2/2/2/2 times.

-Spirit of Dread

Spirit of Dread

Cost:
50/60/70/80/90 Mana

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.


Hecarim deals 80/120/160/200/240 (+0.8) magic damage over 4/4/4/4/4 seconds to all nearby enemies. Hecarim is healed for 20/20/20/20/20% of the damage these enemies take from any source. Hecarim cannot heal more than 60/90/120/150/180 health from minions.

-Devastating Charge

Devastating Charge

Cost:
60/60/60/60/60 Mana

Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.


Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+) to 80/150/220/290/360 (+) physical damage based on how far Hecarim has traveled during Devastating Charge.

-Onslaught of Shadows

Onslaught of Shadows

Cost:
100/100/100 Mana

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.


Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+1) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from Hecarim for 1/1/1 second. Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Hecarim is weak against

  • Hecarim Counter - Nasus

    Nasus

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  • Hecarim Counter - Sejuani

    Sejuani

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  • Hecarim Counter - Warwick

    Warwick

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  • Hecarim Counter - ChoGath

    ChoGath

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  • Hecarim Counter - Ahri

    Ahri

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  • Hecarim Counter - Garen

    Garen

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Hecarim is strong against

  • Hecarim is Strong Against KhaZix

    KhaZix

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  • Hecarim is Strong Against Nautilus

    Nautilus

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  • Hecarim is Strong Against Irelia

    Irelia

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  • Hecarim is Strong Against Jax

    Jax

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Hecarim teams well with

  • Hecarim teams well with Kayle

    Kayle

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  • Hecarim teams well with Jayce

    Jayce

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  • Hecarim teams well with Gangplank

    Gangplank

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  • Hecarim teams well with Malphite

    Malphite

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Tips

Playing as Hecarim

  • Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Skins

- Skin

Hecarim

-Blood Knight Hecarim Skin

Blood Knight Hecarim

-Reaper Hecarim Skin

Reaper Hecarim

-Headless Hecarim Skin

Headless Hecarim

-Arcade Hecarim Skin

Arcade Hecarim

Lore

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim. The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors.

The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.


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